![]() ![]() Restored the 3-shell Railgun rack as a legacy option.Changed the burn overlay formula: now also the non-affected limbs get half of the effect, because the sharp contrast between limbs looked weird.Now we display both the name and the title over the character, and special outpost NPCs also have titles. “Pirate Lord” and such), and the title replaced the name of the NPC (which made their dialog a little awkward). Previously we defined “titles” for the pirates (e.g. Added “setcampaignmetadata” console command (may be useful for modders creating custom scripted events for the campaign).Show the title of the NPC when hovering the cursor over the icon. Adjust the alpha of the outpost service icons according to distance to make it easier to estimate where the NPC is at.Added some more oomph to nuclear explosions.Added swarm behavior for crawler husks.Inflamed lung doesn’t affect characters that don’t need oxygen.Wall and device repair costs in outposts are calculated based on the amount of damage on your sub, instead of always having a fixed price.The deconstructor UI shows what the input items deconstruct to (particularly important now with the lossy deconstruction recipes – it can be risky to deconstruct something just to see what materials it gives out if that results in material loss).Added a splash effect when an item falls into water.Fixes heavy items dropping at unnaturally high speeds in water. Improved the way drag is applied on submerged items.Disabled the autodocking prompt (which verifies whether you actually want to dock when docking is initiated by an automated circuit) in single player.Grayed out ranged weapons’ crosshair when reloading (similar to turret crosshairs).Made crates deconstruct much faster to make them easier to get rid of.Made water-sensitive materials (lithium, potassium, sodium) spawn in waterproof chemical crates.Made the “distort” camera effect a little less obtrusive and glitchy-looking (smoother texture + less heavy effect).They are still viable, but especially now with the addition of the extra incentives for operating the reactor manually, they’re no longer as clearly the best and most efficient way to operate the reactor, making manual operation more worthwhile. Signals no longer set the fission and turbine rates of the reactor instantaneously, making automated reactor circuits less overpowered.Allows reacting to load fluctuations very quickly, and conserving fuel by operating the reactor at a lower fission rate – a new benefit to operating reactors manually. Added manual temperature adjustment buttons which immediately increase/decrease the temperature of the reactor for a brief amount of time on manual control (bumps the gauge up/down by a fifth, and the boost fades out in 20 seconds).Prevents all boxes from breaking at the same time, making overvoltage less of a pain to deal with and intentionally overvolting devices more worthwhile. Added more randomness to junction box overvoltage damage, and made partially damaged boxes take more damage from overvoltage.Encourages operating the reactor manually and hopefully makes it a little more engaging. Overvoltage makes devices perform better, increasing the output of engines, making fabricators, deconstructors and pumps operate faster, electrical discharge coils do more damage, batteries recharge faster and oxygen generators generate more oxygen.Added a warning if a new keybind overlaps with any of the player’s existing binds.Added a new keybind for opening and closing the chat box.Made dying drop a characters’ skills towards the maximum initial skill instead of minimum.Changed fabricator skill calculations: the most inadequate of the required skills determines the fabrication time (instead of the average).Changed unit load device capacity to 12 (because the sprite has space for 12) and made them waterproof.Higher quality stun batons cause heavier stun.Changed reactor temperature bar colors (from blue to red).Allow using devices while on a ladder or sitting on a chair.Device/item UIs can be moved around by dragging.Now it’s again possible to speak with voice activation by default and use a push-to-talk button for radio, the same way as before, by setting the chat mode to Local and using the new radio voice chat hotkey. Reintroduced separate local/radio voice chat keys as a legacy option.Added new mining missions, including some in the abyss.More specific tasks are explained in the Roles Tutorial, where every job has their own tutorial to go through, explaining what it means to be e.g. ![]() There is now a Basics Tutorial to cover basics like moving, inventory and repairs. ![]()
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